Previous Quirk Adventures

Updated November 2006

Adventure #1:

Island In The Sky

The crew of the Frigid find a peculiar island in space -- and only after landing on it do they realize that they've accidentally wakened one of the last remaining Starwals: the huge and deadly whales of space!

Originally published in 1980, a slightly revised and rescripted version was issued in electronic form in 1998.

Quirk

Adventure #2:

The Humor Agency

Brainwashed by agents of the notorious Sombra Cult, Quirk and his pals are forced to infiltrate a bizarre Secret Society bent on cracking the restrictive stranglehold of the Sombras. But when Smith is apparently murdered by his captors, Quirk joins the other side in an all-out war between the laughs and laughs-not!

Adventure #3:

The Day of The Dreamer

With the help of a new, bodiless life form from deep space, Max-Or and Pox team up for a misguided revenge against Quirk. Their plan calls for a double-pronged attack with Pox turning Quirk's own dreams against him while Max-Or launches a one-man assault against the Frigid in the vastness of space!

Written and drawn in 1982 for the original printed-on-paper run of QUIRK, this story was not published until 1996, when it appeared in MILLENNIUM, a small literary ezine.

Adventure #4:

Knight's Gambit

Relenting to Smith's constant nagging, Quirk agrees to visit Rysk, the notorious Gaming Planet. But trouble is waiting for them in the form of an angry Max-Or, who challenges Quirk to the Big Game: a challenge that Quirk must accept if he's to save Smith from the incinerators...

Begun in 1983 and unfinished until 1998, the first half of this story appeared in the online version of MILLENNIUM. The second half, made up of entirely new story and art, began the online web serial here at the Duck Soup Productions website.

Adventure #5:

A-Muck Time

What's the matter with Sludge? He's PREGNANT, that's what! And this astonishing fact may spell doom for the rest of the gang onboard the Frigid!

Conceived and partially drawn in the early '80s, all original artwork for this story was scrapped and a new version was started from scratch, making it the first entitely new Quirk story in something like sixteen or seventeen years.

Adventure #6:

Baby Boom!

Sludge's explosive Big Event really packs in the crowds on board the Frigid!

This story resolves Sludge's origin and establishes that he is no longer the last surviving member of his race.

Adventure #7:

Termination Alley

Lockhead Dynamics, the evil corporation which is the original owner of Carpy and the Frigid, repossesses both of them and sets Quirk, Smith and Sludge adrift in a space-slime bubble using pilfered Grundgite technology. The beginning of an epic new story arc.

Adventure #8:

Limbo!

Carpy fights alone deep inside Lockhead Dynamics, while Quirk, Smith and Sludge drift helplessly in a space-slime bubble. Their journey towards an unknown destination is interrupted by a very strange being who calls himself the Dalai Dada, Artmeister of the Spaceways...

Adventure #9:

Down To Earth

Quirk, Smith and Sludge are trapped inside the paintings of a cosmic Art Museum by the mysterious Dalai Dada, who spares the boys only when he learns that he shares a mutual enemy with them: Lockhead Dynamics. Freed to continue on its unerring journey, the slime bubble containing Quirk heads towards its ultimate destination: Earth.

Adventure #10:

Planet of The Amazon Cowboys

Quirk, Smith and Sludge are marooned on an eerily altered Earth. With the whole planet sold out to Lockhead Dynamics, and the landscape divided into time-themed Adventure Lands, the boys quickly find themselves prisoners of a pack of angry women...

Adventure #10:

Quat Scratch Fever

The origin of Smith is revealed as Kittana, the first of The Figurehead's Secret Agents here on Earth, takes a swipe at the boys...

Current Adventure:

Loose Ends

Smith is out of the loop, Quirk's nose has been severed, and in eight pages or less I have to bridge the gap between here and the beginning of Bruce's upcoming Quirk yarn.

Big News!

RETURNING SOON!

BRUCE CANWELL, author of BATMAN CHRONICLES: THE GAUNTLET and other stories for both DC and Marvel, guest-wrote a special one-off story for QUIRK. Unfortunately, halfway into the story's online run, this website basically fell apart, entirely due to my own scheduling problems. But I am happy to report that all artwork has been completed for this story, and lettering and coloring is in progress. Bruce Canwell's THE PRUNES OF IRE should air online in its entirety sometime in 2007.

... and, coming in 2008:

The last unfinished QUIRK story from the early '80s will finally be completed in a new collage style.

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